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Devlog
Submission to DAE Game Projects 2021
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Devlog
Week 10: Polish sprint
May 10, 2021
by
LarsBracke
Helloooooww! The week was the last polish week. Our game is finished right now. We worked hard fixing all remaining bugs and added as much player feedback and sounds as possible. We added a puddle nea...
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Week 9: Polish sprint
May 03, 2021
by
LarsBracke
BOO! (running out of new intro idea's) This week we started polishing our game, which basically means: make it better without changing any mechanics or breaking anything. We made a big ol' list of thi...
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Week 8: Production sprint 2
April 26, 2021
by
LarsBracke
Hello there! This week was the last week of our second production sprint. After this one, our game will be feature-complete (including the bugs :D). Last week we received valuable feedback about the d...
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Week 7: Production sprint 2
April 19, 2021
by
LarsBracke
Hoo boy! We have quite a lot to cover in this one. First, we gave our main character, the ghost, a new look and made him all wobbly. We took away the unintentional night vision capabilities of the NPC...
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Week 6: Production sprint 2
March 29, 2021
by
LarsBracke
Hello peeps! This week was the start of our second production sprint. In which we're aiming to disguise our bugs as features and complete the remaining features that were yet to be added to our game...
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Week 5: End Production sprint 1
March 22, 2021
by
Victor Ghys
Hi all, This week marks the end of our first production sprint. So lets see what we all accomplished this last week. Our game now features a staple known to all: the door. Because first and foremost w...
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Week 4: Production sprint 1
March 15, 2021
by
LarsBracke
Hi all, This week we continued production. The first thing we did was experiment with the camera angle. Instead of all 90 degree angles from a top-down perspective, we settled on a rotation of 75 degr...
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Week 3: Production sprint 1
March 08, 2021
by
LarsBracke
Hi all, This week we still had a little bit of prototyping to do before we could start production. Prototype Our first prototype level still needed some work. Mainly concerning our level layout, which...
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Devlog 2: Prototyping
March 01, 2021
by
LarsBracke
Hi! In our second week of prototyping we built one playable prototype with all our core mechanics to get an idea of how our game is going to play, but most importantly, how fun it actually is. We made...
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Devlog 1: Prototyping
February 21, 2021
by
fdegraeve
1
##prototyping
Hi! It is finally time to get this show on the road with our very first blogpost. This week the team has been focusing on research and prototyping to answer important questions such as: "What is the m...
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